This guide will teach you how to use McPixel level creator, how to create and submit levels and reveal few secrets behind the way the levels are beign created, stored, and handled.

Contents





1. Introduction


McPixel is a wannabe save-the-day guy. He wants to be cool and stuff, but he's a total asshole and screws up everything. Still, you help him along the way to save stuff from blowing up! The game takes from the classic point'n'click genre by the way it is played, but combines action elements, such as the countdown.

2. Controls

There aren't many controls in this game and it can be played using a 3 button mouse (called IBM mouse or PC mouse once, as opposed to MS mouse, which had only two buttons) or a one-button-mouse, with aid of a keyboard.


3. Puzzle

Puzzle screen or just Level, is what you will be staring at most of the time. It's pretty simple, there is a set of thingies you can interact with that by default will create an explosion in 20 seconds. Your task is to use these thingies in a way that will prevent the explosion from happening.

Sometimes there is an obvious bomb placed in your view, but other times it might be hidden somewhere and even when solving the puzzle, you will be required to pursue other outcomes to find out where the bomb actually was.



In this level there are four thingies you can interact with. Some thingies are pickable, like for example the Dynamite Dog



A pickable thingies cannot be disposed of once it's picked up. You can use this thingies you picked up to interact with other thingies for a different result. In this instance you can see how McPixel properly applies kethup onto the Dynamite Dog.



However, McPixel's ketchup application is invalid when he does not posses the Dynamite Dog.



Apart from all the thingies, there are other people you can meet on your way to ultimate defusement. By default, McPixel will assault their genitals as a means of social interaction.



Apart from the 20 second limit on finding the correct solution, keep in mind you only have one try. If you assesed the situation incorrectly and picked the wrong solution, you will move on, and have to try again to succeed.

4. Rounds

Each round consists of six levels you play continuously. Regardless whether you win or fail, you move to the next puzzle.



Puzzles that you have beaten already are being removed from the cycle and you continue until you have beaten all of them.



For each round you are awarded a medal, there are several types of medals.
When you finish off the round, you will be presented with a neat sum-up screen.



From there you can asses your performance during the round. There are several options available. All the times presented in round sum-up refer only to the time you spent playing the level. It does not account for time spent on watching endings and intros of levels.



There are three modes for playing the rounds.
As you complete levels, your medals are being recorded in the Bonus Meter. Three consecutive wins will fill the bonus meter, but a failure will completely deplete it.



When the Bonus Meter is filled, you will have a chance to beat one of four Bonus Levels before continuing onto the next puzzle. If you fill the Bonus Meter and complete the round at the same time, you will play the Bonus Level before getting to the sum-up screen.

5. Chapters



Each chapter has four rounds inside. One of these is a special round that is initially locked. To unlock the special round you need to get in all three rounds.

When you hover your mouse over a thingie that takes you to a round, a progress indicator will pop out from the top telling you if you already have beaten it and if you can access it at all.



To be able to access next chapter, you need to get in the previous one. There's no need to get to progress.

6. Main Menu



There are four ways to go from here. You can also use the Back Button at any point in the menus to go back to previous screen.

7. Extras

There are four bonus items that are unlocked by getting in all four rounds in respective chapters.



Create Mode



Create Mode is described in detail in McPixel Creator's Guide. Please head there to find out how to make your own McPixel Levels!

McPixel Fart Along



McPixel Fart Along is a rhythm minigame where you need to fart to the rhythm repeating after McPixel. It is quite fast paced and requires some skill to get it right. There are several stages of the game, and aftert finishing you will be taken back to Extras menu. There are several fartsongs that are randomly selected as you begin.



First, McPixel farts the rhythm twice, to make sure you memorize it.



After that, it's your turn, click and hold down mouse button to fart!



Then, your score is assembled. If you got it right in either of tries, you will get points, but if you got it wrong in both tries, you will get minus points.



The goal is to get 10,000 points and it's really not that hard with a bit of practice.

McPixel Social



McPixel Social is a multiplayer ballkicker and chat. When you enter it, you are assigned an avatar and a name. Your avatar is always McPixel, as is your name. You can move around just like you usually do and click on other players to assault their genitals. You can also use chat to write poop jokes.

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8. Endless Mode

Endless Mode lets you replay all levels that you have already played without bounds.



Levels that are already beaten will still be skipped, but it will not end when you acquire all s. Instead, the game mode will be automatically adjusted, and you will be able to hunt for at once. When you get them all, you will keep playing for as long as you explicitly express your will to get out of there using the pause menu.

9. Options

Options screen or pause menu is accessible during any moment in the game except McPixel Fart Along. To enter the pause menu, click the middle mouse button, or press Escape.



You can close the options screen the same way you opened it at any time or click the chunky icons for different results.

Filters

If you are bored with game's chunky pixels, you can enable one of ten available pixel filters, or diable them the same way.

When choosing a filter, keep watch on the frames-per-second meter in the top-left corner of pause menu. It is important to keep it as high as possible for the best gameplay experience. You can also decrease filter quality for better performance.



It is highly recommended to always use Integer Scaling when using pixel filters. Integer Scaling lets you choose whether you would like the screen size adjusted perfectly to your window or screen size, or capped at closest integer value. For example, if your screen size is 1024x768, the scaling factor is 6.4x and the actual playing screen will be 1024x512, but if you enable Integer Scaling, it will be letterboxed to 6x scaling factor resulting in 960x480 display.

Deleting the Save

It will ask you twice or so before doing that so don't worry about accidentally clicking it. Also, your options will be retained even when you delete your savegame. Only level progress will be affected, including all unlocked extras.

A. Tips & Tricks

B. Fun Facts

C. Tools

To create McPixel, the following tools were used: